At the moment it is (in theory) not possible for Blender's particles to emit further particles. Thus creating fireworks becomes really difficult if trails are a requirement. You can of course use the smoke simulator to create trails, but many clients want a clean CG solution without smoke. Fortunately Frederik Steinmetz found am implementation of the clean way using a dirty little trick.
- 00:00 - 07:10 The rocket engine
- 07:10 - 12:50 The first type of emitter
- 12:50 - 16:20 The second type of emitter
- 16:20 - 19:10 Problems with subframe settings
- 19:10 - 23:10 The third type of emitter
- 23:10 - 29:00 The halo materials
- 29:00 - 30:50 Some adjustements for the first emitter type
- 30:50 - 34:00 More halo materials
- 34:00 - 36:25 Bonbon: funny emitter type
Download the finished Blendfile for this part here!
The next part shows you how to create a cool fireworks display from the single elements using scenes and the VSE:
- 1
- 2