Blog

The BlenderDiplom Blog features test, doodles, previews for tutorials and various other things related to Blender.

Robot Training in a Forest Wireframe AI generated
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Using Blender to Generate Synthesic Datasets for AI Training

To train an AI, huge datasets are neccesarry. The 3D software Blender can be used to create such datasets or augment existing ones.

The Blender mountain near Kempten in Germany
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Scaling Blender 2025

Save the date! On the 24th of May 2025 the BlenderDiplom invites you to scale the famous Blender mountain near Kempten in Bavaria, Germany. You are all invited to join a Blender experience that is over 1000!

Installing Blender Addons with Auto Update via Git
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Installing Blender Addons with Auto Update via Git

When testing addons early in the development process, they might be getting updates and new functions almost daily. And most of the time the collaborative development effort center around git repositories. We can use the latter to take advantage of the former.

Blender 3.5 comes with better USD support
Blender 3.5 comes with better USD support
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Support for USD in Blender 3.5

Blender 3.5 has introduced several new features to its Universal Scene Description (USD) Import and Export capabilities. These updates include support for USDZ, improvements to the USD export process, and additional functionality for importing USD Shapes. In this article, we will explore these updates and the concepts behind them.

using bing chatgpt to improve stable diffusion ai in Blender
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We used an AI to improve another AI in Blender

We used Bing ChatGPT to write an addon that adds shortcuts to easily cycle through images in Blender. It worked out of the box with some minor fixes. Then we adapted the resulting addon to Dream Textures.

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The Strange Prisoner Experiment

I found a video about this experiment on Youtube, made by Veritasium and recreated it using Python in Blender.

blender viewport demystified
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The Blender Viewport Background Demystified

With the release of Blender 2.83 it is finally possible to adjust the bluriness of the background in material preview shading mode. That means we can finally find out what has been hiding behind the curtain of bluriness we have been looking at whenever we opened up the shading workspace for the first time.

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