Learn how to create your own particle system from scratch in Blender 3.6 using the new simulation nodes. This three-part tutorial series aims to serve as an introduction to simulation nodes and make some of the underlying concepts clearer to beginners.
I found a video about this experiment on Youtube, made by Veritasium and recreated it using Python in Blender.
Gleb Alexandrov is a 3D artist, tutorial maker of Creative Shrimp and a coffee maniac.
Blender 3.5 has introduced several new features to its Universal Scene Description (USD) Import and Export capabilities. These updates include support for USDZ, improvements to the USD export process, and additional functionality for importing USD Shapes. In this article, we will explore these updates and the concepts behind them.
Clément Foucault is the main developer of the Eevee render engine in Blender.
The solidify modifier in Blender allows you to add thickness to otherwise flat surfaces. Sounds simple enough? Well, there is a lot more to it down the rabbit hole.
Interview with Andrew Kaufman from Image Engine on the usage of OSL for non-shading tasks in the open-source lookdev-tool Gaffer.