I found a video about this experiment on Youtube, made by Veritasium and recreated it using Python in Blender.
Gleb Alexandrov is a 3D artist, tutorial maker of Creative Shrimp and a coffee maniac.
With the build modifier in Blender 2.92 you can make an object dis- and reappear face-by-face. The effect can be controlled using Blender's face sorting methods.
Clément Foucault is the main developer of the Eevee render engine in Blender.
The solidify modifier in Blender allows you to add thickness to otherwise flat surfaces. Sounds simple enough? Well, there is a lot more to it down the rabbit hole.
In this tutorial Frederik Steinmetz shows how to use the mask modifier in Blender 2.92 and explains all its settings in detail.
Interview with Andrew Kaufman from Image Engine on the usage of OSL for non-shading tasks in the open-source lookdev-tool Gaffer.
The array modifier in Blender 2.92 can be used to replicate objects with an offset. Frederik Steinmetz gives you a complete walkthrough.