Page 1 of 2
Frederik Steinmetz shows you a wonderful trick how to force particles to emit other particles in Blender 2.63+ while Gottfried Hofmann will show you how to arrange a nice fireworks display with the Blender VSE.
At the moment it is (in theory) not possible for Blender's particles to emit further particles. Thus creating fireworks becomes really difficult if trails are a requirement. You can of course use the smoke simulator to create trails, but many clients want a clean CG solution without smoke. Fortunately Frederik Steinmetz found am implementation of the clean way using a dirty little trick.
- 00:00 - 07:10 The rocket engine
- 07:10 - 12:50 The first type of emitter
- 12:50 - 16:20 The second type of emitter
- 16:20 - 19:10 Problems with subframe settings
- 19:10 - 23:10 The third type of emitter
- 23:10 - 29:00 The halo materials
- 29:00 - 30:50 Some adjustements for the first emitter type
- 30:50 - 34:00 More halo materials
- 34:00 - 36:25 Bonbon: funny emitter type
Download the finished Blendfile for this part here!
The next part shows you how to create a cool fireworks display from the single elements using scenes and the VSE:
- 1
- 2