When things go horribly wrong in Blender...

...but still look pretty cool! Sometimes a bug in Blender can help creating stuff that really looks awesome. Take this experiment for example!

I was working on one of Nion's cool effects where a monkey head gets dissolved but the particle distribution got totally flawed. Nearly all particles spawned from the center of the mesh and a few ones reached out in a star-like manner. I had to find out that this was due to Bmesh (I was using a Bmesh build at that time). So I rendered it out in my Bmesh build and grabbed a normal build where I rendered the file again. The differences are enormous and I still think that the flawed one looks way cooler (so I added a glow effect to it). What do you think?

We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.