The grand mantis series Part 4: Material setup for Blender Internal! Learn how to use Subsurface Scattering to create a stunning organic material in Blender Internal renderer.
- 00:00 - 04:00 Overview, lighting and materials
- 04:00 - 11:40 Texturing, including maps
- 11:40 - 16:10 SSS Material Properties
- 16:10 - 17:50 Testrender and Renderlayer settings
- 17:50 - 24:00 Compositor setup
- 24:00 - 28:00 Adding depth of field
- 28:00 - 35:38 Material Nodes