Blender Tutorials

Tutorials for Blender 3D focusing on VFX and motion graphics.

One of the cool new things in Blender 2.70 is the wireframe modifier. Frederik Steinmetz shows you how to use it and explains all options.

Python scripts let you automate processes that would take forever if you had to do them by hand.

b°wide has provided the community with a great pack of predefined node groups you can use in many situations. They are a must-have for any more sophisticated project. You can get them here. To enable the setup, you first have to select all the channels and then connect all in- and outputs. That can be very tedious, here is a one-click-solution.

If you want to apply the Sin City or Spot Color look to your footage, Blender now has all the required tools at hand. This tutorial shows you how to do it using the compositor for selective desaturation and the tracking- and masking-tools.

In this tutorial you will learn how use the ARewO Addon and Metaballs to create a double-strand of a DNA molecule.

Blender crashed? You quit accidentally? Saved over an important step? Blender offers ways to recover all of these!

In this tutorial Frederik Steinmetz demonstrates the functions of the Animation Replicator with Offset. This video gives you a detailed explanation on what you can use this Addon for.

The new ray length node in Blender 2.64 allows to fake absorption even without a volumetric shader. This tutorial shows you how to create your own absorption shader and make it re-usable.

Jonathan Lampel shows you how to create custom lens flares in Blender using only the compositor. The result can even be used as a group node.

Thanks to the new ellipse mask node in the Blender compositor, creating a vignette has become more simple and versatile than ever. This quick tip for Blender 2.64 shows you how it's done!

A stencil for an animated background is a nice element for motion graphics. Unfortunately, the compositor is not always well-suited here. But Cycles comes for the rescue!

This tutorial for Blender 2.64 or later shows you how to create an advanced particle trail in Cycles using new features like the particle info node.

Learn how to add great looking particle fur for any animal!

The Dynamic Paint system in Blender is a great tool to create motion graphics. This tutorial shows you how to use it to create an eye-popping intro effect.

In this guest tutorial by Christoph Pöhler you will learn how to create a cute ghost animation using the cloth simulation and some advanced Cycles shaders.

The skin modifier, which is new in Blender 2.64, has been added to the modifier compendium. The skin modifier can be used to easily create base-meshes for sculpting or to create abstract or cartoonish figures.

This tutorial explains how to create a really cool looking, stylized fire in slow motion directly in Blender. The result can be used for backgrounds of all kinds in motion graphics and stills. This tutorial will also show you a lot of tips and tricks how to render fire faster.

The first guest-tutorial on! Dimitris Christou aka gr8! was so kind to provide us with a tutorial for his great (pun intended) abstract submission to the Modifiers Competition.

Finally, I managed to complete the second part of the ARewO tutorial. It can now distribute objects along a path and include armatures.

This series covers all of Blender's generate and deform modifiers. Each modifier is explained in a short video.

You can use Blender to make footage look like it was shot in 1920, by using particle systems and the compositor. Here is how:

Learn how to create an animated pin toy in Blender using maps, dupliverts and the displace modifier and render it in Cycles!

Recently I had to clean up a lot of my blendfiles. Especially when you append objects that share textures with your existing objects, you wind up with a lot of duplicates.

Frederik Steinmetz shows you a wonderful trick how to force particles to emit other particles in Blender 2.63+ while Gottfried Hofmann will show you how to arrange a nice fireworks display with the Blender VSE.