Blender 2.67 has just been released and there is already awesome new things added to the development version of Blender 2.68. Like this great new feature by MiikaH - smooth emitters for high resolution smoke and fire simulations!
BlenderDiplom had a little talk with Todd McIntosh, the guy who's fundraising campaign Save the Ocean Sim brought us the ocean simulation modifier for Blender 2.5x.
Python scripts let you automate processes that would take forever if you had to do them by hand.
If you want to apply the Sin City or Spot Color look to your footage, Blender now has all the required tools at hand. This tutorial shows you how to do it using the compositor for selective desaturation and the tracking- and masking-tools.
Blender crashed? You quit accidentially? Saved over an important step? Blender offers ways to recover all of these!
This tutorial for Blender 2.64 or later shows you how to create an advanced particle trail in Cycles using new features like the particle info node.