Blender is a really versatile program. It can even be used as a replacement for image manipulation programs like Photoshop or Krita in some cases, with the added benefit that real and fake 3D can be combined.
It's halloween 2016 - scary eyes everywhere - looking at you! Frederik Steinmetz shows how to morph a sculpted mesh using shape keys and how to make object look towards the camera.
BlenderDiplom wishes all its readers a Merry Christmas 2016! Have a great time and keep on blending.
In the second part of the BlenderDiplom Halloween 2016 series Frederik Steinmetz shows how to use animation nodes to track the rotation of several objects towards another objects at once and how to use the setup to easily control further attributes and effects.
Kenneth F. Musgrave came up with an algorithm to create procedural patterns suitable for creating procedural terrain. His results actually exceed this purpose and can produce some very interesting patterns. His methods are implemented in Cycles but they are largely overlooked.