Frederik Steinmetz explains how to download and install Jacque Lucke's Animation Nodes Addon.
This article is about baking normals with the Cycles Render Engine. But it also contains excerpts from our book The Cycles Encyclopedia. This is where you can get extensive information about how normals work internally and what they are used for.
Before joining the team at CG Masters, Aidy Burrows worked on several games of the Legos series at TT games, which is part of Warner Brothers Interactive Entertainment. in this interview, he talks about using Blender at his former workplace.
By baking normal maps, you can add lots of details to models without increasing the polycount. Baked normal maps are used a lot in games, but are also usefull for animations and still renderings. This tutorial shows you how to bake normals using the Blender Internal renderer.
David Mcsween shows how to achieve a classic map travel effect using a path object in Blender and letting a camera follow the path. This is a real world production example.
Volume scattering is used to create effects like smoke, dust, clouds, sun beams (a.k.a. god rays) and similar things. This tutorial will help you understand everything about volume scatter in Cycles and how to get the effects you expect from it.