Gottfried Hofmann

Gottfried Hofmann

Gottfried 'Scott' Hofmann has discovered Blender for himself when the first alpha of revision 2.5 was released. From the very beginning he was mainly interested in VFX-related aspects of Blender like the smoke simulation. Since then, he has accumulated quite some knowledge in that field which he now shares with the community through BlenderDiplom.

Sunday, 01 April 2012 14:43

Some Thoughts on Comments in Node Setups

Recently a thread on Blenderartists popped up with the idea of a 'comment node' where one can put text to describe what a node (or node group) is doing exactly. I will show a few current solutions how to add comments to your Blender nodes and how they could be improved.

Wednesday, 21 March 2012 15:52

Interview: Brecht van Lommel on Cycles

BlenderDiplom interviews Brecht van Lommel, the main developer behind Cycles, Blender's new render engine with realtime-preview. Find out why he started Cycles, what is planned for the future and why Cycles supports CPU, OpenCL and CUDA.

Friday, 10 February 2012 14:08

2nd BlenderDiplom Tutorial Challenge!

It's on again! The release of Blender 2.62 will be celebrated by a new tutorial on BlenderDiplom! But first we'll give you the chance to have a go at the effect yourself!

Friday, 27 January 2012 19:12

CT Data Visualized in Blender

I tried to check wether Blender can be used as a tool to visualize medical CT-Data in Blender. Obviously yes!

Thursday, 16 February 2012 19:25

Tutorial: Dissolve your Logo in Blender 2.62

Dissolving text in Blender has always been a lot of work, but not anymore! Blender 2.62 got a great new addition - the Remesh modifier! It's power combined with a particle system make this awesome effect.
Wednesday, 14 December 2011 21:45

NuremBUG: The Nuremberg Blender Usergroup

Earlier this year me and four other brave blenderheads got together and decided to start a regular meeting of Blender users in Nuremberg, Germany. The NuremBUG was born.

Tuesday, 25 October 2011 20:52

Improving the Blender Interface

At the moment two persons are working on mockups of a cleaned-up Blender interface. They go in similiar directions and might give us a hint where the Blender interface is heading.

One of the big new features in Blender 2.61 is the addition of "speaker objects" that act as audio sources in 3D space. neXyon, the author of that cool new feature, has created a good tutorial on how to use them.

Thursday, 22 September 2011 19:56

Blender Conference 2011

I've been honored to give a presentation at Blender Conference 2011 - check out the outstanding line-up and get your tickets. Looking forward to meet some of you there!

Friday, 09 September 2011 11:07

More colored smoke in Blender

There are various ways to color smoke in Blender - I combined a few of them in one simulation...