Tuesday, 24 July 2012 11:31
I started modeling a pool table. I see this as part of a test for the new b-mesh, which I have tried out very little so far. Here is a summary and how to avoid some of the pitfalls.
Published in Blog
Monday, 19 December 2011 14:30
The grand mantis series Part 4: Material setup for Blender Internal! Learn how to use Subsurface Scattering to create a stunning organic material in Blender Internal renderer.
Saturday, 26 November 2011 19:37
The grand mantis series Part 3: Material setup for Luxrender! Organic materials in physically-based renderers like Luxrender tend to be difficult. Unless Frederik Steinmetz is your tutor!
Wednesday, 23 November 2011 23:18
In this interim tutorial for the great mantis series Frederik Steinmetz will show us how to light in Luxrender and Blender. As usual he shows us possible problems and their solutions!