Since there are virtually no Blendfiles publicly available that feature the new fluid particles I decided to create a series of tests for which I will share the Blendfiles and basic setup info. Use them as a base for further tests or to have a look at how the SPH particle fluids in Blender work.
A while ago the feature-set of the particle fluids got completed by the addition of viscoelastic springs. Those come in very handy when you want to simulation slime, goo and related stuff. I did a quick test to check out how well things work.
OpenCL is currently one killer approach to computing-intesive tasks. Using this technique, the CPU and GPU share their computation power, which can lead to massive speedups of rendering, physics simulations and of course compositing. Behold, with your help this grand thing can come to Blender!