The day began very relaxed with breakfast and our trip back to the conference site. Oliver Schömann started the talks with a presentation on character sculpting, rigging and animation in Blender. Right after that a speed-model contest was held. The topic was "Insects". Most participants stuck very close to it, some less. The best three submissions got a Blend&Paint-DVD. One guy created an insecticide, which was awarded with a special price (also a B&P-DVD but since his submission was special, the price was special, too).
While the contest was running some German Blenderheads got together and talked about creating a German Blender Association. And since they where already at the place, they later on decided to actually found it the very same day! Things are not ironed out completely yet, but there seems to be some bright future ahead for the German Blender crowd.
After lunch it was Julian Herzog's turn to show us 3D graphics from a photographers point of view. He gave us a lot of tips and insights into possibilities of setting up a scene composition-wise. Very insightfull.
After that it was my turn to deliver a presentation or workshop on simulations in Blender. At that time I did not consider to make it 2,5 hours long but the crowd following it gave so much input and had so good ideas that my small workshop changed into a problem-solving frenzy. We even discovered some bug and had a lot of good ideads how workflow and interface could be improved. Now it's time to give feedback to the developers!
I was completely exhausted when Thomas stopped the discussion and directed us to to dinner where we ended the evening with a cosy note.
Blenderday was a great experience to me and I'm already pretty sure that I will attend Blender conference this year.