Sunday, 26 June 2011 16:08

Three Initial Tracking Tutorials for Blender

Written by  Gottfried Hofmann

Tracking in Blender is currently in active development. The workflow is still limited and complicated, but already allows popular 2D tracking tasks like image stabilization and a four-corner-pin. Three tutorials by Sebastian König and Francois Tarlier show how to achieve them.

To get a version of Blender that is capable of 2D tracking go to Graphicall.org and grab a build named "Tomato" or "Salad". Those are GSoC branches. Once you got them up and running watch the first tutorial by by Sebastian König. It guides you through the current tracking process and you also learn how to set up a simple 4-corner-pin.

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The next tutorial is by Francois Tarlier. He uses a script to set up a few things you'd otherwise need to set up manually. Hope he will be releasing it soon. The tutorial shows you the Blender way to stabilize footage which is really easy to accomplish:

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The third video is another one by Francois Tarlier. It shows how to use tracking data to help the rotoscoping process in Blender. It's called RotoTracking.

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Gottfried Hofmann

Gottfried Hofmann

Gottfried 'Scott' Hofmann has discovered Blender for himself when the first alpha of revision 2.5 was released. From the very beginning he was mainly interested in VFX-related aspects of Blender like the smoke simulation. Since then, he has accumulated quite some knowledge in that field which he now shares with the community through BlenderDiplom.

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