BlenderDiplom Blog
Thursday, 28 April 2011 12:18

Tutorial: Suzanne Smushed and Smudged

It's fairly easy to dissolve objects in Blender, but you can go even further. Learn how to use particles, a point density texture for volume rendering and a moving force field to get a ghost-like effect.
Published in Tutorials
Tuesday, 26 April 2011 14:24

Anatomy of an Explosion in Blender

When I recently created an explosion in Blender using the smoke simulation, I encountered a weird behaviour I neither could explain, nor fix. But I got an idea how to analyse the problem...

Published in Blog
Monday, 25 April 2011 14:29

My very first (saved) render in Blender

A while ago there was a post at Blendernation of a 15 years old demo video for Blender created by Ton and crew. That made me think of my first steps with Blender, so I dug through my old files. Here's what I discovered.

Published in Blog
Since Version 2.57, Blender has a Fluid Particle Simulation integrated that is easier to use than ever. This Tutorial will show you the basics.
Published in Tutorials
Saturday, 09 April 2011 16:36

Tutorial: Light Streaks in Blender

Cool looking light streaks are not exclusive to commercial products like AE. In fact, you can create those in Blender as well. With full control over speed and timing thanks to the motion trail addon.
Published in Tutorials