b°wide has provided the community with a great pack of predefined node groups you can use in many situations. They are a must-have for any more sophisticated project. You can get them here. To enable the setup, you first have to select all the channels and then connect all in- and outputs. That can be very tedious, here is a one-click-solution.
Finally, I managed to complete the second part of the ARewO tutorial. It can now distribute objects along a path and include armatures.
Recently I had to clean up a lot of my blendfiles. Especially when you append objects that share textures with your existing objects, you wind up with a lot of duplicates.
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