Blender is a really versatile program. It can even be used as a replacement for image manipulation programs like Photoshop or Krita in some cases, with the added benefit that real and fake 3D can be combined.
This article is about baking normals with the Cycles Render Engine. But it also contains excerpts from our book The Cycles Encyclopedia. This is where you can get extensive information about how normals work internally and what they are used for.
This second BlenderDiplom winter special will focus on a stylized snowflake inside a snowstorm rendered in Cycles. The first part is about easy snowflake modeling and is presented to you by Christoph Pöhler while in the second part Gottfried Hofmann will show you how to render it in Cycles.
By baking normal maps, you can add lots of details to models without increasing the polycount. Baked normal maps are used a lot in games, but are also useful for animations and still renderings. This tutorial shows you how to bake normals using the Blender Internal renderer.
Volume scattering is used to create effects like smoke, dust, clouds, sun beams (a.k.a. god rays) and similar things. This tutorial will help you understand everything about volume scatter in Cycles and how to get the effects you expect from it.
Jonathan Lampel shows you how to set up a Cycles shader that turns your Blender models into modern day holograms.
Blender 2.7x got a great new feature - volumetrics in Cycles! Learn the basics of the volume scatter effect in this tutorial.
A stencil for an animated background is a nice element for motion graphics. Unfortunately, the compositor is not always well-suited here. But Cycles comes for the rescue!
Learn how to add great looking particle fur for any animal!
In this guest tutorial by Christoph Pöhler you will learn how to create a cute ghost animation using the cloth simulation and some advanced Cycles shaders.
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Product: Point Density Magical FX For Motion Graphics and VFX
Product: The Cycles EncyclopediaAll about Cycles in one Book!