The Laplacian Deform Modifier in Blender is super-useful for simple posing of objects, but the usage can be somewhat obscure. That's why Frederik Steinmetz is helping you out!
Recently I had to clean up a lot of my blendfiles. Especially when you append objects that share textures with your existing objects, you wind up with a lot of duplicates.
One of the cool new things in Blender 2.70 is the wireframe modifier. Frederik Steinmetz shows you how to use it and explains all options.
b°wide has provided the community with a great pack of predefined node groups you can use in many situations. They are a must-have for any more sophisticated project. You can get them here. To enable the setup, you first have to select all the channels and then connect all in- and outputs. That can be very tedious, here is a one-click-solution.
In this tutorial you will learn how use the ARewO Addon and Metaballs to create a double-strand of a DNA molecule.
In this tutorial Frederik Steinmetz demonstrates the functions of the Animation Replicator with Offset. This video gives you a detailed explanation on what you can use this Addon for.
Jonathan Lampel shows you how to create custom lens flares in Blender using only the compositor. The result can even be used as a group node.
A stencil for an animated background is a nice element for motion graphics. Unfortunately, the compositor is not always well-suited here. But Cycles comes for the rescue!
Learn how to add great looking particle fur for any animal!
In this guest tutorial by Christoph Pöhler you will learn how to create a cute ghost animation using the cloth simulation and some advanced Cycles shaders.
This tutorial explains how to create a really cool looking, stylized fire in slow motion directly in Blender. The result can be used for backgrounds of all kinds in motion graphics and stills. This tutorial will also show you a lot of tips and tricks how to render fire faster.
Finally, I managed to complete the second part of the ARewO tutorial. It can now distribute objects along a path and include armatures.
You can use Blender to make footage look like it was shot in 1920, by using particle systems and the compositor. Here is how: